MARKET OPPORTUNITY

Video gaming market

Out of the 8 billion worldwide population, 3.1 billion people play video games. That is about 40% of the world population. A billion more than just five years ago.
Number of active video gamers worldwide from 2015 to 2023 (in billions)
Asia has the highest level of gamers at 1.42 billion paying game consumers. Europe is second with 668 million paying game consumers, then Latin America with 383 million consumers, and then finally North America with 261 million.
The number of active gamers has risen rapidly over the past decade or so, with the introduction of esports, game streaming via Twitch, mobile gaming to name a few. Gaming continues to grow each year and has even overtaken the music and film industry, making more money than both combined.
The global gaming market reached a value of $ 180 Billion in 2020. The gaming market is poised to grow by $119.07 billion during 2020-2024, progressing at a CAGR of 12% during the forecast period.

Blockchain impact

The integration of blockchain technology in traditional gaming has enabled players to trade in-game virtual assets through contracts or other competing players. Also, blockchain platforms use powerful data encryption technologies such as private keys and public keys to ensure secure crypto token transactions.
This enables game service providers or game developers to monetize their gaming services properly. Such benefits are encouraging gaming companies to integrate blockchain technology into their products.

Dog racing market

Greyhound racing is legally accepted in 7 countries: UK, Ireland, New Zealand, Australia, USA, Vietnam and Mexico. There are 4 greyhound tracks remaining in the US, in 2 states: Arkansas & West Virginia.
Australia has the biggest commercial greyhound racing industry in the world with 55 tracks.
In FY19/20 around $AU7B was gambled on the results of greyhound racing, with state governments reaping millions of dollars in tax revenue. For example in NSW, the greyhound racing industry generates AUD$90M per year for the NSW State Government in tax.
Australia
Ireland
Mexico
New Zealand
Viet Nam
USA
UK
Turnover
Over $5.1 billion in 2019
€23 million in 2019
$421 million in 2018
estimated 2.3 billion VND in 2018
around £1.6 billion (2018 - 2019)
Greyhound races
40,978 (2015)
3,351 (2015)
4.683 (2019)
5.800 (2018 - 2019)
6,250 per year
Puppy
3,006 (2015)
2,324 (2019)
750 - 800
Injury records
6,057 injuries (2016 - 2018)
16,397 deaths (2015 - 2020)
2,146 injuries
715 deaths
(2015 - 2020)
1,447 deaths
(2013 - 2017)
Don't have any information
14,770 injuries (2017 - 2019)
3,012 deaths
(2017 - 2019)

Conclusion

The video gaming industry is booming and is expected to rise exponentially in the following decade. The boundaries between gaming as leisure and profit-making activity have already become blurred. Therefore it creates a niche for video games with play-to-earn features.
Cryptocurrency provides an enticing solution to many of the problems and inconveniences that the online gaming industry currently faces. Transparent and provable outcomes, verified users, cheaper transactions, and near-instant fund transfers are all features that cryptocurrency implementation brings to online gaming.
Also, utilizing the newest type of digital asset that is the latest hot topic around the globe would spark a huge interest in the blockchain community. While NFT is still new there is a huge demand and interest in doing something profitable with it.
MetaDogWorld is a combination of significantly growing multi-billion-dollar markets: video gaming, gambling, pet, dapp, and dog racing, all merged by blockchain and NFT technologies.